Parties with a Twist of Murder!
Parties with a Twist of Murder!
Xmas Sale: All Games

Murder Mystery Party & Dinner Party Scripts

Flexible Scripts for At Home and Zoom Games

Games by Number of Players:

Sample murder mystery party script and clue for
Script and map for

Our flexible murder mystery party scripts are ideal for both beginners and those who wish to have the freedom to ad-lib and chime in as they wish.

The script format blends the excitement of not knowing what will happen next with the security of having dialogue suggestions that can be read as they are - or changed as the player prefers.

1 Our Flexibly-Scripted Murder Mystery Games

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Murder at the Christmas Party - game cover

Murder at the Christmas Party

Players: 6 - 8, 8 - 10, 10 - 12, 12 - 14

Age: Adults, most teens 13+

Price: £17.00 to £29.00 £26.00 SALE

(5)

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Is Santa Slayed? - a Christmas murder mystery party set in the North Pole

Is Santa Slayed?

Players: 6 - 8, 8 - 10, 10-12, 12-14

Age: 11+ - Adult, Family-friendly

Price: £17.00 to £29.00 £26.00 SALE

(17)

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Murder in the Swinging Sixties - game cover image

Murder in the Swinging Sixties

Players: 6 - 8, 8 - 10, 10 - 12, 12- 14

Age: Adults, most teens 13+

Price: £17.00 £15.00 SALE to £29.00 £26.00 SALE

(113)

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Cover image for our pirate murder msytery game

Pirates Plunder and Murder

Players: 6 - 8, 8 - 10, 10 - 12, 12- 14

Age: Adults, most teens 13+

Price: £17.00 to £29.00 £26.00 SALE

(7)

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1920s' Speakeasy Murder Mystery Party - cover image

Murder in a 1920s' Speakeasy

Players: 6 - 8, 8 - 10, 10 - 12, 12- 14

Age: Adults, most teens 13+

Price: £17.00 £15.00 SALE to £29.00 £26.00 SALE

(45)

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Murder in the Naughty Nineties - cover image

Murder in the Naughty Nineties

Players: 6 - 8, 8 - 10, 10 - 12, 12- 14

Age: Adults, older teens

Price: £17.00 £15.00 SALE to £29.00 £26.00 SALE

(47)

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70s' Disco Murder Mystery Party - cover image

Murder at the 70s Disco Party

Players: 6 - 8, 8 - 10

Age: Adults, most teens 13+

Price: £17.00 £15.00 SALE to £21.00 £18.00 SALE

(10)

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Murder in the Wild West - cover image for party game

Murder in the Wild West

Players: 6 - 8, 8 - 10

Age: Adults, most teens 13+

Price: £17.00 £15.00 SALE to £21.00 £18.00 SALE

(12)

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Fantasy Horror Murder Mystey Party Cover

Murder at Horror Castle

Players: 6 - 8, 8 - 10, 10-12, 12-14

Age: Adults, most teens 14+

Price: £17.00 to £29.00

(13)

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'Murder at the Halloween Party' - cover image.

Murder at the Halloween Party

Players: 6 - 8, 8 - 10, 10-12, 12-14

Age: Adults, most teens 13+

Price: £17.00 £15.00 SALE to £29.00 £26.00 SALE

(13)

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2 How Our Murder Mystery Party Scripts Work

2.1 Script Highlights Important Points in Bold

The important information that a player needs to give - or questions that a player needs to ask - is highlighted in bold in all scripts. Optional dialogue suggestions are in non-bold.

Providing players get across this key information, they can ad-lib or change the words to their hearts' content. 

This use of bold text helps those players who wish to ad-lib as they can easily pick out the important points.

As a bonus, if you have guests who struggle with reading, then they can  - if they wish - just read the bold information and the game will work just fine. (Some of our friends and family have Dyslexia and they found this helped them.)

2.2 No Player Has a Complete Script of All Players' Dialogue

Players are NOT given a complete script of all the other player's dialogue. Boring! That would make the game like a play and would take away the excitement of all the twists and turns that each of our murder mystery games are famed for.

Instead, each player is given everything that they themselves need to say for that round and there is a list of speakers given in order within each section of the round. This list of speakers is shown in the left-hand column. Optional speakers are given in light grey italics so that the party can easily skip their lines if they are absent.

Players are also given an indication of what the previous player will say in grey italics above their dialogue; often the previous player will mention their character name or at least address the statement to a certain character.  

As each player's Party Booklet has the same list of speakers in the left-hand column of each round, everyone can keep track of who is speaking when. If someone does miss their cue, everyone can gently nudge them!

Sample script for Kit Cathoosen in "Murder in the Naughty Nineties"; Round 1 , 10-12 players
The example is from Murder in the Naughty Nineties and shows the first round of Kit Cathoosen's booklet. A complete list of speakers is given in the left column but Kit only sees the dialogue that Kit must say.

2.3 Useful Section Headers

Within each round, the sections help players to keep track of whereabouts in the round they are.

In the three Motives rounds, the section headers provide a useful quick reference for who each section is about.

In the three Opportunites rounds, the section headers provide a useful timeline of events leading up to the murder. This saves players having to keep flicking back and forward to a timeline on a different page.

Sections are shown by light shaded grey lines. (These are not ink-heavy but they are dark enough to provide an easy visual guide.)

2.4 Optional Players Are Fully Integrated into the Script

We have now changed all of our murder mystery party and dinner party scripts to ensure that the two optional characters are fully integrated.

Optional players are indicated in light-grey italics in the left-hand column of the party booklets of all players.

If one or both of the optional characters are present, they have dialogue that they can say and the whole party or dinner party can see when they are meant to speak. To make life easier for the optional players, the important parts of the dialogue are given in bold.

If an optional player is not present, the party can easily skip over their input and the game will play just fine.

2.5 Optional Suggested Chime-ins Are Given

Many of the Party Booklets will have optional suggested chime-ins; players are also free to ad-lib and invent their own.

Chime-ins and ad-libs can greatly add to the fun and spontaneity of our murder mystery games. They can create further repartee between players.

Other players won't be told how to react to these chime-ins - but the general rule of our games is: if in doubt, deny everything!

As chime-ins are totally optional, they do not contain bold text.

Some parties prefer to exclude all chime-ins and ad-libs and that is perfectly fine - the game will easily work without them.

2.6 Each Player Has Suggested Catchphrases and Mannerisms

Each player is given their own suggested catchphrases and mannerisms. These can greatly add to the fun of the evening as players can use them to ham up their characters.

2.7 Each Murder Mystery Script Uses Appropriate Slang and Dialect

We do the research so your guests don't need to.

Each player's Party Booklet (and Pre-party Booklet) is written using slang appropriate to the theme. Therefore, our 1960s' murder mystery game will sound completely different to our 1920s' Speakeasy game.

In addition, if a character is from Scotland, Texas, France, Spain, Ireland etc, the suggested dialogue uses some token Scottish, Texan, French, Spanish or Irish words together with the odd easy accent indication.

2.8 Optional Opportunities for Song, Dance and Duels

Some mysteries give one or two characters optional opportunities to sing odd lines or to say the odd few lines of poetry. When this happens, characters are warned in their pre-party booklets and given a couple of lines of song at odd places in their Party Booklets.

In contrast to other murder mystery companies, we write our own snippets of song or poetry and can therefore give these in the Party Booklets.  Players are therefore not expected to suddenly remember the words of this hit from the 1960s or that hit from the 1970s.

Players can choose whether to sing the songs as a rock star or jazz singer - or whether to offer a humorous rendition. If players don't wish to sing, then that is perfectly fine.

A few mysteries also offer optional opportunities for dancing - or dueling. (Murder in the Wild West has optional opportunities to dance the CanCan and have shootouts; Pirates Plunder and Murder has optional opportunities for "contact-free" fights.)

Song fragments are given in party booklets
Top extract: in Murder at the Christmas Party, Rudolph Rizzi is a former pop star. Bottom extract: in Murder at the 70s Disco Party, sassy lead singer Poppy O’Deeva makes up comical songs to get her own back on music mogul Del DiscoLord.

2.9 Dialogue Written in First Person

Unlike some other murder mystery companies, all of our scripts are written exactly as a player needs to say them. Guests do not need to make an on-the-spot conversion of "say you witnessed the murderer leaving the party" to "hey babe, I saw this crazy man leave the gig". 

3 At Home and Virtual Mystery Game Scripts

Our scripts work well for playing murder mysteries using our At Home options (playing in your house, garden or venue); they also work well for virtual games (Zoom or Microsoft Teams) as everyone can join the same call for the main part of the party. 

A proposal during rounds
Our test party for Murder in the Wild West: Craig proposes to Lady Ruby

4 A Customer Review

Stephanie Carpenter's "Murder in a 1920s Speakeasy" party
Stephanie Carpenter's "Murder in a 1920s Speakeasy" party

"Great info and details for the party! Lots for the guests to already have ready for their characters in the script and also the fun of improv possibilities. The stuff to print was fun to have too. My crew dressed up and had a blast!!! I also created wanted posters. My crew liked the partial scripting too, they said it helped them when their brains wouldn’t. We made some speakeasy finger food to go along with the night and a buffet dinner of Chicken a la king."

Stephanie Carpenter's review of "Murder in a 1920s Speakeasy"

5 A Few Frequently Asked Questions